Augmented Reality Survey as of 2002

Books

  1. Woodrow Barfield (Editor) and Thomas Caudell (Editor), Fundamentals of Wearable Computers and Augumented Reality. Mahwah, NJ: Lawrence Erlbaum Associates, 2001.

    Note: Includes bibliographical references and index. Introduces the concepts, challenges, and technologies underlying the blending of humans with machines through computers, communications, and human-computer interfaces.

  2. Reinhold Behringer (Editor), Gundrun Klinker (Editor), David W. Mizell (Editor) and Gudrun J. Klinker (Editor), Augmented reality : placing artificial objects in real scenes : proceedings of IWAR '98. Natick, Mass.: A K Peters, 1999.

    Note: Includes bibliographical references. This collection of survey and research papers presents a synopsis of the work covered at the First International Workshop on Augmented Reality in 1998.

  3. IEEE Computer Society. Task Force on Human-Centered Information Systems, Augmented reality : proceedings : 2nd IEEE and ACM Internaional Workshop on Augmented reality (IWAR'99) : October 20-21, 1999, San Francisco, California. Los Alamios, California: IEEE Computer Society, 1999.

    Note: Includes bibliographic references and author index. This collection of survey and research papers presents a synopsis of the work covered at the Second International Workshop on Augmented Reality in 1999.

  4. IEEE Computer Society. Task Force on Human-Centered Information Systems, IEEE Computer Society. Technical Committee on Wearable Information Systems, IEEE Computer Society, Association for Computing Machinery, SIGCHI (Group : U.S.), SIGGRAPH, European Association for Computer Graphics, IEEE Xplore (Online service), Proceedings, IEEE and ACM International Symposium on Augmented Reality (ISAR 2000) : October 5-6, 2000, Munich, Germany IEEE Computer Society, 2000.

    Note: Includes bibliographical references and author index. This collection of survey and research papers presents a synopsis of the work covered at the Third International Workshop on Augmented Reality in 2000.

  5. Yuichi Ohta and Hideyuki Tamura, Mixed reality : merging real and virtual worlds. Tokyo Secaucus, NJ: Ohmsha ; Distributed in North America by Springer-Verlag New York, 1999.

    Note: Presents a collection of four papers that deal with the general concept of mixed reality (MR) and augmented virtuality (AV) included in the Proceedings of the First International Symposium on MR held in Yokohama, Japan, March 1999.

  6. IEEE and ACM International Symposium on Augmented Reality : proceedings: 29-30 October, 2001, New York, New York. Los Alamitos, California: IEEE Computer Society, 2001.

    Note: Papers from an October 2001 symposium present technical achievements by academic and industrial researchers in augmented reality, a field that encompasses the disciplines of signal processing, computer vision, graphics, user interfaces, wearable computing, mobile computing, and information visualization. Papers are arranged in sections on medical augmented reality, components and gestures, indoor and outdoor tracking, mobile augmented reality, video and optical see- through HMD, and painting and projecting. Specific topics include finger tracking for interaction in augmented environments, markerless augmented reality with a real-time affine region tracker, optical see- through calibration with vision-based trackers, dynamic shader lamps, and testing information delivery methods using augmented reality.

  7. International Symposium on Mixed and Augmented Reality : ISMAR 2002 : September 30-October 1, 2002, Darmstadt, Germany : proceedings. Los Alamitos, Calif.: IEEE Computer Society, 2002.

    Note: The papers describe recent advances in environmental sensing, tracking, tangible interfaces, calibration and projection, visualization, authoring, and platforms.